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» Fast acoustic computations using graphics processors
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SIGGRAPH
1993
ACM
14 years 1 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
RTCSA
2007
IEEE
14 years 3 months ago
An MPSoC Performance Estimation Framework Using Transaction Level Modeling
— To use the tremendous hardware resources available in next generation MultiProcessor Systems-on-Chip (MPSoC) efficiently, rapid and accurate design space exploration (DSE) met...
Rabie Ben Atitallah, Smaïl Niar, Samy Meftali...
HPDC
2010
IEEE
13 years 10 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
CCGRID
2006
IEEE
14 years 3 months ago
Transparent Adaptive Library-Based Checkpointing for Master-Worker Style Parallelism
We present a transparent, system-level checkpointing solution for master-worker parallelism that automatically adapts, upon restart, to the number of processor nodes available. Th...
Gene Cooperman, Jason Ansel, Xiaoqin Ma
ADS
2004
Springer
14 years 2 months ago
A Categorical Annotation Scheme for Emotion in the Linguistic Content of Dialogue
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...
Richard Craggs, Mary McGee Wood