Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
for data abstraction and justifies reasoning by simulation. Representation independence has been shown for a variety of languages and constructs but not for shared references to mu...
A recursive acceleration method is proposed for multiplicative multilevel aggregation algorithms that calculate the stationary probability vector of large, sparse, and irreducible ...
Abstract. Information networks, such as social networks and that extracted from bibliographic data, are changing dynamically over time. It is crucial to discover time-evolving comm...