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VMV
2004
80views Visualization» more  VMV 2004»
13 years 11 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
AAAI
1998
13 years 11 months ago
Template-Based Recognition of Pose and Motion Gestures On a Mobile Robot
For mobile robots to assist people in everyday life, they must be easy to instruct. This paper describes a gesture-based interface for human robot interaction, which enables peopl...
Stefan Waldherr, Sebastian Thrun, Roseli Romero, D...
VCIP
2003
13 years 11 months ago
Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
VMV
2003
146views Visualization» more  VMV 2003»
13 years 11 months ago
ADB-Trees: Controlling the Error of Time-Critical Collision Detection
We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality ...
Jan Klein, Gabriel Zachmann
WSCG
2003
170views more  WSCG 2003»
13 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...