: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Elasticity of cloud computing environments provides an economic incentive for automatic resource allocation of stateful systems running in the cloud. However, these systems have t...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...