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» Filtering Video Volumes Using the Graphics Hardware
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PG
2003
IEEE
14 years 26 days ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
CGF
2008
137views more  CGF 2008»
13 years 7 months ago
Interaction-Dependent Semantics for Illustrative Volume Rendering
In traditional illustration the choice of appropriate styles and rendering techniques is guided by the intention of the artist. For illustrative volume visualizations it is diffic...
Peter Rautek, Stefan Bruckner, M. Eduard Gröl...
VIS
2005
IEEE
128views Visualization» more  VIS 2005»
14 years 8 months ago
Hardware-Accelerated Simulated Radiography
We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulatio...
Cláudio T. Silva, Daniel E. Laney, Nelson L...
VMV
2003
163views Visualization» more  VMV 2003»
13 years 9 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
APVIS
2007
13 years 9 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...