This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
A fully pipelined systolic array structure for multidimensional adaptive filtering is proposed. It utilizes the wellknown McClellan Transformation (MT) to reduce the total number ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...