Sciweavers

213 search results - page 20 / 43
» Filtering Video Volumes Using the Graphics Hardware
Sort
View
SI3D
2006
ACM
14 years 1 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
13 years 12 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
CGF
2005
99views more  CGF 2005»
13 years 7 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
ISCAS
1993
IEEE
78views Hardware» more  ISCAS 1993»
13 years 11 months ago
A Multi-layer 2-D Adaptive Filtering Architecture Based on McClellan Transformation
A fully pipelined systolic array structure for multidimensional adaptive filtering is proposed. It utilizes the wellknown McClellan Transformation (MT) to reduce the total number ...
K. J. Ray Liu, An-Yeu Wu
WSCG
2003
145views more  WSCG 2003»
13 years 9 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner