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» Filtering Video Volumes Using the Graphics Hardware
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VISUALIZATION
2003
IEEE
14 years 24 days ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 8 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
WSCG
2003
318views more  WSCG 2003»
13 years 9 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...