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» Filtering Video Volumes Using the Graphics Hardware
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VMV
2003
164views Visualization» more  VMV 2003»
13 years 9 months ago
A Parallel Framework for Silhouette-Based Human Motion Capture
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
SIGGRAPH
2000
ACM
13 years 12 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
CHI
2000
ACM
13 years 12 months ago
HandSCAPE: a vectorizing tape measure for on-site measuring applications
We introduce HandSCAPE, an orientation-aware digital tape measure, as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with c...
Jay Lee, Victor Su, Sandia Ren, Hiroshi Ishii
CMPB
2010
186views more  CMPB 2010»
13 years 7 months ago
GPU-based cone beam computed tomography
The use of cone beam computed tomography (CBCT) is growing in the clinical arena due to its ability to provide 3-D information during interventions, its high diagnostic quality (su...
Peter B. Noël, Alan M. Walczak, Jinhui Xu, Ja...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 23 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...