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» Filtering Video Volumes Using the Graphics Hardware
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RT
1995
Springer
13 years 11 months ago
Spatial Domain Characterization and Control of Reconstruction Errors
Reconstruction is imperative whenever an image or a volume needs to be resampled as a result of an affine or perspective transformation, texture mapping, or volume rendering. We p...
Raghu Machiraju, J. Edward Swan II, Roni Yagel
WSCG
2003
170views more  WSCG 2003»
13 years 9 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
ASPDAC
2006
ACM
140views Hardware» more  ASPDAC 2006»
14 years 1 months ago
A near optimal deblocking filter for H.264 advanced video coding
- We propose a near optimal hardware architecture for deblocking filter in H.264/MPEG-4 AVC. We propose a novel filtering order and a data reuse strategy that result in significant...
Shen-Yu Shih, Cheng-Ru Chang, Youn-Long Lin
VISUALIZATION
2002
IEEE
14 years 14 days ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...