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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
MICRO
1999
IEEE
143views Hardware» more  MICRO 1999»
14 years 6 days ago
Code Transformations to Improve Memory Parallelism
Current microprocessors incorporate techniques to exploit instruction-level parallelism (ILP). However, previous work has shown that these ILP techniques are less effective in rem...
Vijay S. Pai, Sarita V. Adve
HPCA
1997
IEEE
14 years 4 days ago
A Performance Comparison of Hierarchical Ring- and Mesh-Connected Multiprocessor Networks
This paper compares the performance of hierarchical ring- and mesh-connected wormhole routed shared memory multiprocessor networks in a simulation study. Hierarchical rings are in...
Govindan Ravindran, Michael Stumm
DAC
2007
ACM
14 years 9 months ago
Global Critical Path: A Tool for System-Level Timing Analysis
An effective method for focusing optimization effort on the most important parts of a design is to examine those elements on the critical path. Traditionally, the critical path is...
Girish Venkataramani, Mihai Budiu, Tiberiu Chelcea...
ATAL
2010
Springer
13 years 9 months ago
Exploiting scale invariant dynamics for efficient information propagation in large teams
Large heterogeneous teams will often be in situations where sensor data that is uncertain and conflicting is shared across a peer-to-peer network. Not every team member will have ...
Robin Glinton, Paul Scerri, Katia P. Sycara