We propose a new approach to the automatic generation of triangular irregular networks from dense terrain models. We have developed and implemented an algorithm based on the greed...
A simple new algorithm is suggested for frequent itemset mining, using item probabilities as the basis for generating candidates. The method first finds all the frequent items, an...
We propose a new approach for constructing P2P networks based on a dynamic decomposition of a continuous space into cells corresponding to servers. We demonstrate the power of thi...
Scatter search is an evolutionary method that has been successfully applied to hard optimization problems. The fundamental concepts and principles of the method were first propose...
In this paper we present a simple to implement truly online large margin version of the Perceptron ranking (PRank) algorithm, called the OAP-BPM (Online Aggregate Prank-Bayes Poin...