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SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 1 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
ACMSE
2008
ACM
13 years 9 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
SIGCSE
2008
ACM
146views Education» more  SIGCSE 2008»
13 years 7 months ago
Bantam: a customizable, java-based, classroom compiler
This paper introduces the Bantam Java compiler project, a new language and compiler designed specifically for the classroom. Bantam Java, the source programming language, is a sma...
Marc L. Corliss, E. Christopher Lewis
MOBICOM
2006
ACM
14 years 1 months ago
Analysis and implications of student contact patterns derived from campus schedules
Characterizing mobility or contact patterns in a campus environment is of interest for a variety of reasons. Existing studies of these patterns can be classified into two basic a...
Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
BCSHCI
2007
13 years 9 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols