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SIGCSE
2004
ACM
111views Education» more  SIGCSE 2004»
15 years 10 months ago
Events not equal to GUIs
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discussing graphical user interfaces, but the event paradigm extends well beyond that ...
Stuart A. Hansen, Timothy V. Fossum
JOT
2008
114views more  JOT 2008»
15 years 4 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ISCAS
2006
IEEE
131views Hardware» more  ISCAS 2006»
15 years 10 months ago
Static generator model for analog power flow computation
—Accurate analog models of power system components are required in order to realize an analog computation engine for power systems. Analog computation is an area of continued int...
Aaron St. Leger, Chika O. Nwankpa
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
15 years 10 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro
SIGCSE
2004
ACM
110views Education» more  SIGCSE 2004»
15 years 10 months ago
An extensible framework for providing dynamic data structure visualizations in a lightweight IDE
A framework for producing dynamic data structure visualizations within the context of a lightweight IDE is described. Multiple synchronized visualizations of a data structure can ...
T. Dean Hendrix, James H. Cross II, Larry A. Barow...