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» Focusing in Asynchronous Games
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SECON
2008
IEEE
14 years 1 months ago
Topology Maintenance in Asynchronous Sensor Networks
Abstract— In most sensor networks the nodes are static. Nevertheless, the node connectivity is subject to changes because of disruptions in wireless connectivity, transmission po...
Reuven Cohen, Boris Kapchits
SPAA
1990
ACM
13 years 11 months ago
Wait-Free Data Structures in the Asynchronous PRAM Model
A wad-free implementation of a data object in shared memory is one that guarantees that any process can complete any operation in a finite number of steps, regardless of the execu...
James Aspnes, Maurice Herlihy
FSTTCS
2004
Springer
14 years 28 days ago
Optimal Strategies in Priced Timed Game Automata
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
Patricia Bouyer, Franck Cassez, Emmanuel Fleury, K...
DIGRA
2003
Springer
14 years 23 days ago
Expressive AI: Games and Artificial Intelligence
In recent years, as dramatic increases in graphic sophistication began yielding diminishing returns, the technical focus in game design has been turning towards Artificial Intelli...
Michael Mateas
AIIDE
2009
13 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron