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» Focusing in Asynchronous Games
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AIS
2006
Springer
13 years 7 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
LOGCOM
2002
100views more  LOGCOM 2002»
13 years 7 months ago
Model Checking Games for Branching Time Logics
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
Martin Lange, Colin Stirling
ML
1998
ACM
148views Machine Learning» more  ML 1998»
13 years 7 months ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
GAMEON
2003
13 years 9 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt