Sciweavers

649 search results - page 16 / 130
» Focusing in Asynchronous Games
Sort
View
DL
2000
Springer
169views Digital Library» more  DL 2000»
13 years 12 months ago
Asynchronous information space analysis architecture using content and structure-based service brokering
Our project focuses on rapid formation and utilization of custom collections of information for groups focused on high-paced tasks. Assembling such collections, as well as organiz...
Ke-Thia Yao, In-Young Ko, Ragy Eleish, Robert Nech...
STOC
2004
ACM
158views Algorithms» more  STOC 2004»
14 years 7 months ago
Collective asynchronous reading with polylogarithmic worst-case overhead
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
IANDC
2007
152views more  IANDC 2007»
13 years 7 months ago
The reactive simulatability (RSIM) framework for asynchronous systems
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
Michael Backes, Birgit Pfitzmann, Michael Waidner
ACRI
2008
Springer
14 years 1 months ago
Examples of Fast and Slow Convergence of 2D Asynchronous Cellular Systems
This article studies the convergence properties of some 2D cellular automata, when a single cell is updated at random at each time step. We tackle this question for a particular s...
Nazim Fatès, Lucas Gerin
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal