The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
— Collaborative spectrum sensing among secondary users (SUs) in cognitive networks is shown to yield a significant performance improvement. However, there exists an inherent tra...
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
In current peer-to-peer file sharing networks, a large number of peers with heterogeneous connections simultaneously seek to download resources, e.g., files or file fragments, from...
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmet...