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» Formalization, User Strategy And Interaction Design: Users
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GAMEON
2000
13 years 10 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
USENIX
2000
13 years 10 months ago
Integrating a Command Shell into a Web Browser
The transition from command-line interfaces to graphical interfaces has resulted in programs that are easier to learn and use, but harder to automate and reuse. Another transition...
Robert C. Miller, Brad A. Myers
VMV
2007
186views Visualization» more  VMV 2007»
13 years 10 months ago
Sketch Based Image Deformation
We present an image editing tool that allows to deform and composite image regions using an intuitive sketch-based interface. Users simply draw the outline of the source image reg...
Mathias Eitz, Olga Sorkine, Marc Alexa
AVI
2008
13 years 9 months ago
Visualizing program similarity in the Ac plagiarism detection system
Programming assignments are easy to plagiarize in such a way as to foil casual reading by graders. Graders can resort to automatic plagiarism detection systems, which can generate...
Manuel Freire
ATAL
2010
Springer
13 years 9 months ago
MAS-DisCoSim 4 PDP: a testbed for multi-agent solutions to PDPs
This demo illustrates MAS-DisCoSim 4 PDP, a testbed environment for evaluating distributed multi-agent system solutions to pickup and delivery problems (PDPs). PDPs are well-studi...
Jelle Van Gompel, Bart Tuts, Rutger Claes, Mario C...
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