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BC
2004
133views more  BC 2004»
13 years 7 months ago
Coevolution of active vision and feature selection
We show that complex visual tasks, such as position- and size-invariant shape recognition and navigation in the environment, can be tackled with simple architectures generated by a...
Dario Floreano, Toshifumi Kato, Davide Marocco, Er...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
14 years 1 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
AAI
2000
122views more  AAI 2000»
13 years 7 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
JOCN
2010
117views more  JOCN 2010»
13 years 6 months ago
Early Top-Down Control of Visual Processing Predicts Working Memory Performance
■ Selective attention confers a behavioral benefit on both perceptual and working memory (WM) performance, often attributed to top–down modulation of sensory neural processing...
Aaron M. Rutman, Wesley C. Clapp, James Z. Chadick...
LDVF
2000
112views more  LDVF 2000»
13 years 7 months ago
The instructible agent Lokutor
In this paper we describe Lokutor, a virtual human. Lokutor is a partially autonomous agent, inhabiting a 3D virtual environment. The agent can be controlled via natural language ...
Jan-Torsten Milde