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ACMACE
2009
ACM
14 years 14 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
FLAIRS
2007
13 years 10 months ago
Handling Qualitative Preferences Using Normal Form Functions
Reasoning about preferences is a major issue in many decision making problems. Recently, a new logic for handling preferences, called Qualitative Choice Logic (QCL), was presented...
Salem Benferhat, Daniel Le Berre, Karima Sedki
SSDBM
1998
IEEE
113views Database» more  SSDBM 1998»
14 years 22 hour ago
From a Procedural to a Visual Query Language for OLAP
We address the issue of designing effective query languages for OLAP databases. The basis of our investigation is MD, a new data model for multidimensional databases that, unlike ...
Luca Cabibbo, Riccardo Torlone
ITNG
2008
IEEE
14 years 2 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini
SIGGRAPH
2009
ACM
14 years 2 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...