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SIGCOMM
1994
ACM
14 years 2 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
AAAI
1996
14 years 5 days ago
Dynamically Sequencing an Animated Pedagogical Agent
One of the most promising opportunities introduced by rapid advances in knowledge-based learning environments and multimedia technologies is the possibility of creating animated p...
Brian A. Stone, James C. Lester
ACL
1992
14 years 11 hour ago
The Representation of Multimodal User Interface Dialogues Using Discourse Pegs
The three-tiered discourse representation defined in (Luperfoy, 1991) is applied to multimodal humancomputer interface (HCI) dialogues. In the applied system the three tiers are (...
Susann LuperFoy
INFOCOM
2006
IEEE
14 years 4 months ago
QoS, Properties and Views to Achieve Dynamic Adaptivity
— This paper presents our work in the context of the Adaptive Resource Management (ARM) internal research project at the University of Milano-Bicocca, Italy. The project addresse...
Stefano Mussino, Mario Riva
BMCBI
2008
106views more  BMCBI 2008»
13 years 11 months ago
Ontology Design Patterns for bio-ontologies: a case study on the Cell Cycle Ontology
Background: Bio-ontologies are key elements of knowledge management in bioinformatics. Rich and rigorous bio-ontologies should represent biological knowledge with high fidelity an...
Mikel Egaña Aranguren, Erick Antezana, Mart...