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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
A Conceptual Framework of Transactive Networks System
A virtual organization is a temporary network of companies, which implies the potential opportunity to learn and share abundant sources of complementary and compatible knowledge p...
Sheng-cheng Lin, Yu-Min Wang, Daniel Y. Shee
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 7 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
JUCS
2008
281views more  JUCS 2008»
13 years 8 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
KNINVI
2005
Springer
14 years 1 months ago
Digital Concept Maps for Managing Knowledge and Information
Abstract. Due to the increasing amount and complexity of knowledge and information in many domains, students who self-regulate their study in e-learning scenarios often suffer from...
Sigmar-Olaf Tergan
CHI
2007
ACM
14 years 8 months ago
Improvisation principles and techniques for design
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...
Elizabeth Gerber