A virtual organization is a temporary network of companies, which implies the potential opportunity to learn and share abundant sources of complementary and compatible knowledge p...
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Abstract. Due to the increasing amount and complexity of knowledge and information in many domains, students who self-regulate their study in e-learning scenarios often suffer from...
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...