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» Fragment Completion in Humans and Machines
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CEEMAS
2003
Springer
14 years 20 days ago
An Agent-Based Personalized Producer/Consumer Scenario
We present an agent-based Producer/Consumer scenario, that is the key element of manufacturing systems and therefore of utmost importance. We call it a MSWS-system, which is made u...
Christian Seitz, Bernhard Bauer
CSCW
2006
ACM
14 years 1 months ago
Effects of machine translation on collaborative work
Even though multilingual communities that use machine translation to overcome language barriers are increasing, we still lack a complete understanding of how machine translation a...
Naomi Yamashita, Toru Ishida
CHI
2003
ACM
14 years 7 months ago
A design tool for camera-based interaction
Cameras provide an appealing new input medium for interaction. The creation of camera-based interfaces is outside the skill-set of most programmers and completely beyond the skill...
Jerry Alan Fails, Dan R. Olsen
AAAI
2008
13 years 9 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
MOBISYS
2007
ACM
14 years 7 months ago
Context browsing with mobiles - when less is more
Except for a handful of "mobile" Web sites, the Web is designed for browsing with personal computers with large screens capable of fitting the content of most Web pages....
Yevgen Borodin, Jalal Mahmud, I. V. Ramakrishnan