This paper describes the early analysis and estimation features currently implemented in the Berkeley Emulation Engine (BEE) system. BEE is an integrated rapid prototyping and des...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, A...
Caching frequently accessed data items on the client side is an effective technique to improve the system performance in wireless networks. Due to cache size limitations, cache re...
The development of energy-conscious embedded and/or mobile systems exposes a trade-off between energy consumption and system performance. Recent microprocessors have incorporated ...
Ankush Varma, Brinda Ganesh, Mainak Sen, Suchismit...
The viability of implementing an in-memory database, Erlang ETS, using a relatively-new data structure, called a Judy array, was studied by comparing the performance of ETS tables...
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...