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AUTOMATICA
2008
90views more  AUTOMATICA 2008»
13 years 7 months ago
Collective circular motion of multi-vehicle systems
This paper addresses a collective motion problem for a multi-agent system composed of nonholonomic vehicles. The aim of the vehicles is to achieve circular motion around a virtual...
Nicola Ceccarelli, Mauro Di Marco, Andrea Garulli,...
ISCA
2008
IEEE
114views Hardware» more  ISCA 2008»
14 years 1 months ago
Globally-Synchronized Frames for Guaranteed Quality-of-Service in On-Chip Networks
Future chip multiprocessors (CMPs) may have hundreds to thousands of threads competing to access shared resources, and will require quality-of-service (QoS) support to improve sys...
Jae W. Lee, Man Cheuk Ng, Krste Asanovic
GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
COGNITIVE
2001
Springer
14 years 1 days ago
Virtual Reality and Cognitive Processes
The relationship between our actions and their perceivable results is ruled by what we call the laws of nature. It is general understanding that our actions act upon real objects ...
Olaf Diettrich
COSIT
2009
Springer
133views GIS» more  COSIT 2009»
14 years 2 months ago
SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...