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RT
2004
Springer
14 years 27 days ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
VIS
2005
IEEE
110views Visualization» more  VIS 2005»
14 years 8 months ago
Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid
In this paper a novel high-quality reconstruction scheme is presented. Although our method is mainly proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cu...
Balázs Csébfalvi
SI3D
2010
ACM
14 years 2 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
ACSAC
2006
IEEE
13 years 11 months ago
On Detecting Camouflaging Worm
Active worms pose major security threats to the Internet. In this paper, we investigate a new class of active worms, i.e., Camouflaging Worm (C-Worm in short). The C-Worm has the ...
Wei Yu, Xun Wang, Prasad Calyam, Dong Xuan, Wei Zh...
TOG
2008
135views more  TOG 2008»
13 years 7 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...