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APGV
2006
ACM
196views Visualization» more  APGV 2006»
14 years 1 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
CVPR
2008
IEEE
14 years 9 months ago
Dense correspondence finding for parametrization-free animation reconstruction from video
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstruction of surface animations from multi-view video data. Given as input a seque...
Naveed Ahmed, Christian Theobalt, Christian Rö...
CW
2004
IEEE
13 years 11 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
14 years 1 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
3DIM
2005
IEEE
14 years 1 months ago
3D Modeling of Outdoor Environments by Integrating Omnidirectional Range and Color Images
This paper describes a 3D modeling method for wide area outdoor environments which is based on integrating omnidirectional range and color images. In the proposed method, outdoor ...
Toshihiro Asai, Masayuki Kanbara, Naokazu Yokoya