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NETGAMES
2006
ACM
14 years 4 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ENTCS
2008
124views more  ENTCS 2008»
13 years 11 months ago
Modular Games for Coalgebraic Fixed Point Logics
We build on existing work on finitary modular coalgebraic logics [3,4], which we extend with general fixed points, including CTL- and PDL-like fixed points, and modular evaluation...
Corina Cîrstea, Mehrnoosh Sadrzadeh
FDG
2009
ACM
14 years 5 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
LMCS
2007
132views more  LMCS 2007»
13 years 10 months ago
The Complexity of Model Checking Higher-Order Fixpoint Logic
Higher-Order Fixpoint Logic (HFL) is a hybrid of the simply typed λ-calculus and the modal µ-calculus. This makes it a highly expressive temporal logic that is capable of express...
Roland Axelsson, Martin Lange, Rafal Somla
ENTCS
2010
113views more  ENTCS 2010»
13 years 11 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith