Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Abstract. Failures are unavoidable in many circumstances. For example, an agent may fail at some point to perform a task in a dynamic environment. Robust systems typically have mec...
Abstract--To achieve a high product quality for nano-scale systems both realistic defect mechanisms and process variations must be taken into account. While existing approaches for...
This paper describes a reflection-based approach for open learner modeling (OLM). Tutoring dialogues are used by learners to explicitly reveal their own knowledge state to themselv...
Coercion combines flexible points, semi-automated optimization and expert guided manual code modification for adapting simulations to meet new requirements. Coercion can improve s...