3D city modeling using computer vision is very challenging. A typical city contains objects which are a nightmare for some vision algorithms, while other algorithms have been desi...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Bag-of-features (BoF) deriving from local keypoints has recently appeared promising for object and scene classification. Whether BoF can naturally survive the challenges such as ...
In dynamic scenes with occluding objects many features need to be tracked for a robust real-time camera pose estimation. An open problem is that tracking too many features has a ne...
We consider the problem of segmenting multiple rigid motions from point correspondences in multiple affine views. We cast this problem as a subspace clustering problem in which th...