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USENIX
2008
14 years 6 days ago
A Multi-Site Virtual Cluster System for Wide Area Networks
A virtual cluster is a promising technology for reducing management costs and improving capacity utilization in datacenters and computer centers. However, recent cluster virtualiz...
Takahiro Hirofuchi, Takeshi Yokoi, Tadashi Ebara, ...
IADIS
2004
13 years 11 months ago
Using Ontologies to Build Virtual Worlds for the Web
Today, the development of a VR application is still a long and difficult task. You need to be skilled in Virtual Reality (VR) technology to be able to develop a Virtual World. The...
Wesley Bille, Olga De Troyer, Frederic Kleinermann...
AGI
2011
13 years 1 months ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...
ICCV
2009
IEEE
15 years 2 months ago
Shadow cameras: Reciprocal views from illumination masks
Scene appearance from the point of view of a light source is called a reciprocal or dual view. Since there exists a large diversity in illumination, these virtual views may be no...
Sanjeev J. Koppal and Srinivasa G. Narasimhan
CVGIP
2006
106views more  CVGIP 2006»
13 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee