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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
14 years 2 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
MVA
2000
132views Computer Vision» more  MVA 2000»
13 years 9 months ago
Human Face Image Creation for Virtual Space Teleconferencing Using Camera Input Images
Since the human face plays an important role in man-to-man communication, systems enabling distant users to communicate while viewing each others' face have been demanded. Re...
Hajime Sato, Nobuyoshi Terashima, Hideyoshi Tomina...
ISWC
1999
IEEE
14 years 2 months ago
Virtual Information Towers-A Metaphor for Intuitive, Location-Aware Information Access in a Mobile Environment
This paper introduces Virtual Information Towers (VITs) as a concept for presenting and accessing location-aware information with mobile clients. A VIT is a means of structuring l...
Alexander Leonhardi, Uwe Kubach, Kurt Rothermel, A...
ICMI
2004
Springer
129views Biometrics» more  ICMI 2004»
14 years 3 months ago
Multimodal transformed social interaction
Understanding human-human interaction is fundamental to the long-term pursuit of powerful and natural multimodal interfaces. Nonverbal communication, including body posture, gestu...
Matthew Turk, Jeremy N. Bailenson, Andrew C. Beall...
ICALT
2006
IEEE
14 years 4 months ago
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
Ros A. Yahaya