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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 3 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
VRST
2004
ACM
14 years 3 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
GI
2004
Springer
14 years 3 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
DFT
2003
IEEE
120views VLSI» more  DFT 2003»
14 years 3 months ago
Implementation and Testing of Fault-Tolerant Photodiode-Based Active Pixel Sensor (APS)
The implementation of imaging arrays for System-On-a-Chip (SOC) is aided by using faulttolerant light sensors. Fault-tolerant redundancy in an Active Pixel Sensor (APS) is obtaine...
Sunjaya Djaja, Glenn H. Chapman, Desmond Y. H. Che...
ICMCS
1999
IEEE
234views Multimedia» more  ICMCS 1999»
14 years 2 months ago
Spatiotemporal Segmentation and Tracking of Objects for Visualization of Videoconference Image Sequences
Abstract--In this paper, a procedure is described for the segmentation, content-based coding, and visualization of videoconference image sequences. First, image sequence analysis i...
Ioannis Kompatsiaris, Michael G. Strintzis