This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
The integration phase of real-time COTS-based systems is often problematic because when multiple tasks run concurrently, the interference at the bus level between cache fetching a...
We present Shimon, an interactive improvisational robotic marimba player, developed for research in Robotic Musicianship. The robot listens to a human musician and continuously ada...
Important challenges for compiler optimization include determining what optimizations to apply, where to apply them and what is a good sequence in which to apply them. To address t...