We present an application of functional programming in the domain of sound generation and processing. We use the lazy language Clean to define purely functional stream generators,...
For a reproduced sound field, the competing goals between the listening area and reproduction accuracy in an actual environment is one of the most important problems in sound fi...
We describe significant developments towards a real-time implementation of SonArt, the parameter mapping framework first presented in [1] 1 . Enhancements include the incorporatio...
Abstract. Experiments are described which use genetic algorithms operating on the parameter settings of an FM synthesizer, with the aim of mimicking known synthesized sounds. The w...
James McDermott, Niall J. L. Griffith, Michael O'N...
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...