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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 10 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
CHI
2006
ACM
14 years 9 months ago
"Sketching" nurturing creativity: commonalities in art, design, engineering and research
icians or philosophers use abstract symbols to derive formulas or form proofs. Indeed, these sketches are structural geometric proofs, consistent with Plato's supposition that...
Kumiyo Nakakoji, Atau Tanaka, Daniel Fallman
COMPGEOM
2006
ACM
14 years 3 months ago
Algorithms for two-box covering
We study the problem of covering a set of points or polyhedra in 3 with two axis-aligned boxes in order to minimize a function of the measures of the two boxes, such as the sum or...
Esther M. Arkin, Gill Barequet, Joseph S. B. Mitch...
IMR
2003
Springer
14 years 2 months ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein
COMPGEOM
1987
ACM
14 years 16 days ago
Polygon Properties Calculated from the Vertex Neighborhoods
Calculating properties of polyhedra given only the set of the locations and neighborhoods of the vertices is easy. Possible properties include volume, surface area, and point cont...
Wm. Randolph Franklin