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IJCV
2002
112views more  IJCV 2002»
13 years 7 months ago
Range Segmentation Using Visibility Constraints
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Leonid Taycher, Trevor Darrell
ICAISC
2010
Springer
14 years 16 days ago
A New Implementation of the co-VAT Algorithm for Visual Assessment of Clusters in Rectangular Relational Data
This paper presents a new implementation of the co-VAT algorithm. We assume we have an m × n matrix D, where the elements of D are pair-wise dissimilarities between m row objects ...
Timothy C. Havens, James C. Bezdek, James M. Kelle...
QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
HAPTICS
2002
IEEE
14 years 21 days ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
IJISTA
2008
139views more  IJISTA 2008»
13 years 7 months ago
Spherical light field rendering in application for analysis by synthesis
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
Severin Todt, Matthias Langer, Christof Rezk-Salam...