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» Fusing Animals and Humans
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AFRIGRAPH
2003
ACM
14 years 27 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ACMACE
2007
ACM
13 years 11 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
SIGGRAPH
2010
ACM
13 years 11 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
LRE
2007
62views more  LRE 2007»
13 years 7 months ago
Corpus-based generation of head and eyebrow motion for an embodied conversational agent
Humans are known to use a wide range of non-verbal behaviour while speaking. Generating naturalistic embodied speech for an artificial agent is therefore an application where tech...
Mary Ellen Foster, Jon Oberlander
JETAI
2000
89views more  JETAI 2000»
13 years 7 months ago
Free will - even for robots
Human free will is a product of evolution and contributes to the success of the human animal. Useful robots will also require free will of a similar kind, and we will have to desi...
John McCarthy