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CA
2002
IEEE
14 years 18 days ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
SIGGRAPH
2010
ACM
14 years 4 days ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
CA
1998
IEEE
13 years 12 months ago
MikeTalk: A Talking Facial Display Based on Morphing Visemes
We present MikeTalk, a text-to-audiovisual speech synthesizer which converts input text into an audiovisual speech stream. MikeTalk is built using visemes, which are a set of imag...
Tony Ezzat, Tomaso Poggio
CA
1997
IEEE
13 years 12 months ago
Layered Modular Action Control for Communicative Humanoids
Face-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of ...
Kristinn R. Thórisson
APGV
2010
ACM
247views Visualization» more  APGV 2010»
13 years 11 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton