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CVPR
2005
IEEE
14 years 9 months ago
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
Lukasz Zalewski, Shaogang Gong
CANDC
2009
ACM
14 years 2 months ago
Predicting successful completion of online collaborative animation projects
Online creative collaboration projects are started every day, but many fail to produce new artifacts of value. In this poster, we address the question of why some of these project...
Kurt Luther, Kevin Ziegler, Kelly E. Caine, Amy Br...
ECAI
2000
Springer
13 years 12 months ago
A Knowledge-based Approach for Lifelike Gesture Animation
Abstract. The inclusion of additional modalities into the communicative behavior of virtual agents besides speech has moved into focus of human-computer interface researchers, as h...
Stefan Kopp, Ipke Wachsmuth
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 1 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
VMV
2004
154views Visualization» more  VMV 2004»
13 years 9 months ago
Extracting Animated Meshes with Adaptive Motion Estimation
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Nizam Anuar, Igor Guskov