Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
We present Shimon, an interactive improvisational robotic marimba player, developed for research in Robotic Musicianship. The robot listens to a human musician and continuously ada...
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion ...
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...