Sciweavers

764 search results - page 84 / 153
» Fusing Animals and Humans
Sort
View
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 6 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ICRA
2010
IEEE
104views Robotics» more  ICRA 2010»
13 years 5 months ago
Gesture-based human-robot Jazz improvisation
We present Shimon, an interactive improvisational robotic marimba player, developed for research in Robotic Musicianship. The robot listens to a human musician and continuously ada...
Guy Hoffman, Gil Weinberg
GW
2009
Springer
226views Biometrics» more  GW 2009»
13 years 5 months ago
Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion ...
Zhenbo Li, Patrick Horain, André-Marie Pez,...
NPAR
2000
ACM
14 years 2 days ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin
NIPS
2008
13 years 9 months ago
Goal-directed decision making in prefrontal cortex: a computational framework
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...
Matthew Botvinick, James An