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SGP
2003
13 years 10 months ago
High-Pass Quantization for Mesh Encoding
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
Olga Sorkine, Daniel Cohen-Or, Sivan Toledo
CCCG
1998
13 years 10 months ago
Dynamic maintenance and visualization of molecular surfaces
Molecular surface computations are often necessary in order to perform synthetic drug design. A critical step in this process is the computation and update of an exact boundary re...
Chandrajit L. Bajaj, Valerio Pascucci, Robert J. H...
FSTTCS
2008
Springer
13 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
GD
2008
Springer
13 years 10 months ago
Graph Drawing for Security Visualization
Abstract. As the number of devices connected to the internet continues to grow rapidly and software systems are being increasingly deployed on the web, security and privacy have be...
Roberto Tamassia, Bernardo Palazzi, Charalampos Pa...
SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
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