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TOG
2002
134views more  TOG 2002»
13 years 7 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
SIGGRAPH
2000
ACM
13 years 11 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
EGH
2004
Springer
14 years 23 days ago
PixelView: a view-independent graphics rendering architecture
Jason Stewart, Eric P. Bennett, Leonard McMillan
MICRO
1999
IEEE
138views Hardware» more  MICRO 1999»
13 years 11 months ago
Dynamic 3D Graphics Workload Characterization and the Architectural Implications
Although PC-class 3D graphics hardware has made significant strides in the last several years, the underlying architectural design principles are still generally considered as a b...
Tulika Mitra, Tzi-cker Chiueh
ICPP
2008
IEEE
14 years 1 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...