This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. The DECOS architec...
Philipp Peti, Roman Obermaisser, Fulvio Tagliabo, ...
This paper deals with alternative server memory architecture options in multicore CPU generations using optically-attached memory systems. Thanks to its large bandwidth-distance p...
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...