Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of a multiplicity alpha overlay shadow mo...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
We present a new concept for the extension of epipolar image analysis to more general camera configurations like circular camera movements usually occuring for concentric mosaic ...
—With the appearance of massively parallel and inexpensive platforms such as the G80 generation of NVIDIA GPUs, more real-life applications will be designed or ported to these pl...
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...