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SCIA
2007
Springer
153views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Graph Cut Based Segmentation of Soft Shadows for Seamless Removal and Augmentation
Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of a multiplicity alpha overlay shadow mo...
Michael Nielsen, Claus B. Madsen
VISUALIZATION
2002
IEEE
14 years 13 days ago
Interactive Spectral Volume Rendering
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Steven Bergner, Torsten Möller, Mark S. Drew,...
VMV
2003
237views Visualization» more  VMV 2003»
13 years 9 months ago
Image Cube Trajectory Analysis for 3D Reconstruction of Concentric Mosaics
We present a new concept for the extension of epipolar image analysis to more general camera configurations like circular camera movements usually occuring for concentric mosaic ...
Ingo Feldmann, Peter Kauff, Peter Eisert
SASP
2009
IEEE
222views Hardware» more  SASP 2009»
14 years 2 months ago
A memory optimization technique for software-managed scratchpad memory in GPUs
—With the appearance of massively parallel and inexpensive platforms such as the G80 generation of NVIDIA GPUs, more real-life applications will be designed or ported to these pl...
Maryam Moazeni, Alex A. T. Bui, Majid Sarrafzadeh
EGH
2007
Springer
14 years 1 months ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...