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VISUALIZATION
1993
IEEE
13 years 11 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
VISUALIZATION
2005
IEEE
14 years 1 months ago
Visualization with stylized line primitives
Line primitives are a very powerful visual attribute used for scientific visualization and in particular for 3D vector-field visualization. We extend the basic line primitives w...
Carsten Stoll, Stefan Gumhold, Hans-Peter Seidel
GRAPHITE
2007
ACM
13 years 11 months ago
Eigentransport for efficient and accurate all-frequency relighting
We present a method for creating a geometry-dependent basis for precomputed radiance transfer. Unlike previous PRT bases, ours is derived from principal component analysis of the ...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
CVPR
1997
IEEE
13 years 11 months ago
Learning bilinear models for two-factor problems in vision
In many vision problems, we want to infer two (or more) hidden factors which interact to produce our observations. We may want to disentangle illuminant and object colors in color...
William T. Freeman, Joshua B. Tenenbaum