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» GPU implementation of motion estimation for visual saliency
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3DPVT
2006
IEEE
242views Visualization» more  3DPVT 2006»
14 years 1 months ago
Towards On-Line Digital Doubles
We present a modular system for real-time 3D-scanning of human bodies under motion. The high-resolution shape and colour appearance is captured by several scanning units positione...
Andreas Griesser, Nico Cornelis, Luc J. Van Gool
ICMCS
2008
IEEE
193views Multimedia» more  ICMCS 2008»
14 years 2 months ago
Video coding with spatio-temporal texture synthesis and edge-based inpainting
This paper proposes a video coding scheme, in which textural and structural regions are selectively removed in the encoder, and restored in the decoder by spatio-temporal texture ...
Chunbo Zhu, Xiaoyan Sun, Feng Wu, Houqiang Li
EGH
2003
Springer
14 years 1 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
PAMI
2012
11 years 10 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
13 years 6 months ago
Visual odometry priors for robust EKF-SLAM
— One of the main drawbacks of standard visual EKF-SLAM techniques is the assumption of a general camera motion model. Usually this motion model has been implemented in the liter...
Pablo Fernández Alcantarilla, Luis Miguel B...