Sciweavers

99 search results - page 14 / 20
» Game, Motivation, and Effective Learning: An Integrated Mode...
Sort
View
AIIDE
2009
13 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ECAL
2007
Springer
13 years 11 months ago
Group Size Effects on the Emergence of Compositional Structures in Language
This paper presents computer simulations which investigate the effect that different group sizes have on the emergence of compositional structures in languages. The simulations are...
Paul Vogt
ECTEL
2007
Springer
14 years 1 months ago
The Everlasting Dawn of Educational Brokers - A Search for Key Design Principles
In the last couple of years we have evidenced several initiatives promoting the vision of open educational systems. Educational brokers are supposed to take advantage of this ‘in...
Bernd Simon, Petra Oberhumer, Robert Kristöfl
ACMACE
2006
ACM
14 years 1 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ACMDIS
2006
ACM
14 years 1 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal