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» Game, Motivation, and Effective Learning: An Integrated Mode...
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HCI
2011
13 years 6 days ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
AIED
2005
Springer
14 years 2 months ago
Modelling Learning in an Educational Game
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Micheline Manske, Cristina Conati
AIIDE
2009
13 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
BCSHCI
2008
13 years 10 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
AIIDE
2009
13 years 10 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...