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» Game Design for Wireless Devices
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CSE
2009
IEEE
14 years 2 months ago
Prospector: Multiscale Energy Measurement of Networked Embedded Systems with Wideband Power Signals
Abstract—Today’s wirelessly networked embedded systems underlie a vast array of electronic devices, performing computation, communication, and input/output. A major design goal...
Kenji R. Yamamoto, Paul G. Flikkema
MOBIDE
2009
ACM
14 years 2 months ago
Toward context and preference-aware location-based services
The explosive growth of location-detection devices, wireless communications, and mobile databases has resulted in the realization of location-based services as commercial products...
Mohamed F. Mokbel, Justin J. Levandoski
MOBICOM
2006
ACM
14 years 1 months ago
Analysis and implications of student contact patterns derived from campus schedules
Characterizing mobility or contact patterns in a campus environment is of interest for a variety of reasons. Existing studies of these patterns can be classified into two basic a...
Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
DIGRA
2003
Springer
14 years 26 days ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....